# FacePose class

Represents the face pose (yaw, pitch, roll).

## Constructors

FacePose(Pointer<id3FacePose> _handle)
  Initializes a new instance of the FacePose class from its members.
FacePose.create()
  Create a new instance of the FacePose.
FacePose.createFromStruct(id3FacePose value)
  Create a new instance of the FacePose from the native struct

## Properties

handle → Pointer<id3FacePose>
  no setter
hashCode → int
  The hash code for this object.
  no setter inherited
pitch ↔ double
  Pitch angle in degrees.
  getter/setter pair
roll ↔ double
  Roll angle in degrees.
  getter/setter pair
runtimeType → Type
  A representation of the runtime type of the object.
  no setter inherited
struct → id3FacePose
  no setter
yaw ↔ double
  Yaw angle in degrees.
  getter/setter pair

## Methods

dispose() → void
noSuchMethod(Invocation invocation) → dynamic
  Invoked when a nonexistent method or property is accessed.
  inherited
toMap() → Map<String, dynamic>
toString() → String
  A string representation of this object.
  inherited

## Operators

operator ==(Object other) → bool
  The equality operator.
  inherited