# BackgroundUniformity class

Represents the result of the background uniformity check.

## Constructors

BackgroundUniformity(Pointer<id3FaceBackgroundUniformity> _handle)
  Initializes a new instance of the BackgroundUniformity class from its members.
BackgroundUniformity.create()
  Create a new instance of the BackgroundUniformity.
BackgroundUniformity.createFromStruct(id3FaceBackgroundUniformity value)
  Create a new instance of the BackgroundUniformity from the native struct

## Properties

colorUniformity ↔ int
  Color uniformity score, in the range `0:100`. Hint: Recommended threshold is 80.
  getter/setter pair
handle → Pointer<id3FaceBackgroundUniformity>
  no setter
hashCode → int
  The hash code for this object.
  no setter inherited
runtimeType → Type
  A representation of the runtime type of the object.
  no setter inherited
struct → id3FaceBackgroundUniformity
  no setter
structureUniformity ↔ int
  Structure uniformity score, in the range `0:100`. Hint: Recommended threshold is 80.
  getter/setter pair

## Methods

dispose() → void
noSuchMethod(Invocation invocation) → dynamic
  Invoked when a nonexistent method or property is accessed.
  inherited
toMap() → Map<String, dynamic>
toString() → String
  A string representation of this object.
  inherited

## Operators

operator ==(Object other) → bool
  The equality operator.
  inherited