BackgroundUniformity class
Represents the result of the background uniformity check.
Constructors
-
BackgroundUniformity(Pointer<
id3FaceBackgroundUniformity> _handle) - Initializes a new instance of the BackgroundUniformity class from its members.
- BackgroundUniformity.create()
- Create a new instance of the BackgroundUniformity.
- BackgroundUniformity.createFromStruct(id3FaceBackgroundUniformity value)
- Create a new instance of the BackgroundUniformity from the native struct
Properties
- colorUniformity ↔ int
-
Color uniformity score, in the range
0:100. Hint: Recommended threshold is 80.getter/setter pair -
handle
→ Pointer<
id3FaceBackgroundUniformity> -
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- struct → id3FaceBackgroundUniformity
-
no setter
- structureUniformity ↔ int
-
Structure uniformity score, in the range
0:100. Hint: Recommended threshold is 80.getter/setter pair
Methods
-
dispose(
) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toMap(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited