.. index:: 
  !GlassesAttributes Structure

.. _id3_face_glasses_attributes_struct:

===============================================================================
GlassesAttributes Structure
===============================================================================

Namespace: :ref:`id3.Face<reference_face>`

.. toctree::
  :hidden:

  frameOnEye<frame_on_eye>
  heavyFrame<heavy_frame>
  tintedGlasses<tinted_glasses>

Definition
----------
.. line-block::
    Represents some glasses attributes.

.. tab-set::

  .. tab-item:: Python
    :sync: Python

    .. code:: Python

      class GlassesAttributes

  .. tab-item:: Dart
    :sync: Dart

    .. code:: Dart

      class GlassesAttributes

  .. tab-item:: C#
    :sync: C#

    .. code:: C#

      public partial struct GlassesAttributes

  .. tab-item:: Java
    :sync: Java

    .. code:: Java

      public class GlassesAttributes

  .. tab-item:: Swift
    :sync: Swift

    .. code:: Swift

      public typealias GlassesAttributes = id3FaceGlassesAttributes

  .. tab-item:: C
    :sync: C

    .. code:: C

      typedef struct id3FaceGlassesAttributes


Properties
----------

.. list-table:: 
  :width: 100%
  :widths: 5 5 90
  :header-rows: 1

  * - Name
    - Type
    - Description
  * - :ref:`frameOnEye<id3_face_glasses_attributes_frame_on_eye_struct_member>`
    - int
    - Value indicating if the glasses frame is not on the eyes.
  * - :ref:`heavyFrame<id3_face_glasses_attributes_heavy_frame_struct_member>`
    - int
    - Value, from 0 to 100, indicating if the glasses' frame is too heavy.
  * - :ref:`tintedGlasses<id3_face_glasses_attributes_tinted_glasses_struct_member>`
    - int
    - Value, from 0 to 100, indicating if the glasses are tinted.
